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Many of my earlier cartoons where made on a whim, and strangely enough I never “gave up on” a movie for the longest time. However, once I begin doing multiple movies at once, and started began doing collaborations, many cartoons have been “put back on the shelf.”

Some of these projects are not cancelled, but it’s a big question mark if they’re going to ever get finished.

Passion of the Pikmin
Code Veronica - The Game
The Matrix Has You 3

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Passion of the Pikmin - canceled
When I got Pikmin 2 for the Gamecube, I had the guilty pleasure of throwing my Pikmin into the water and watching them squirm. (C’mon, you’ve all done it.) And at the time, Passion of the Christ was still the buzz.

(c) two thousand and four

“Passion of the Pikmin” was borderline a parody of the crucifixion and torture of Jesus, and half a parody of Pikmin the game. I was unsure of how to present it, because I didn’t want it viewed as a religious statement, and I didn’t want to be accused of making fun of the whole ordeal. I still like the premise though.

Back to work!

In the story, the cruel overlord Olimar works his Pikmin to the bone every single day…until one brave yellow Pikmin stands up to him…. Only to suffer the consequences.

the 100 pikmin walk

I managed to animate about ¼ or 1/3 of the short cartoon before I began focusing on “Code Veronica Flash Edition,” and over time the project kinda died.

Don't drink, Pikmin will eat you.


Code Veronica: The Game - canceled
Code Veronica Flash Edition began it’s life as a 3D Flash game by Super Flash Bros. It was going to be a 1st and 3rd person action game, much like the PS2 game “Resident Evil: Dead Aim.” But over time it turned into just a movie, and then, Dim of Flash Bros left the project entirely. The engine turned into the forthcoming “Perfect Kirby Game” by John & Richie.

The Code Veronica movie is basically all the cut scenes that were planed for the game, but some were added after the change, such as the zombie attack and the fight with the rubber man.

If this game was made, you would be able to stare at Claire's butt all day.

The game had full 3-D Environments ala the old DOOM games. Tom assured me the sprites themselves could be full vector graphics, not bitmaps like these.

Hey Dim!

As you can see, there were some bugs that had to be worked out. the rooms looked a bit plain, but as the engine was getting more complex, they begian adding stuff like doors, desks, and plants.

Licker? I downright killed her!

I began drawing many Resident Evil related monsters to put in the game. Even those not in CV.


The Matrix Has You 3 - Limbo
When I first thought of “the Matrix Has You,” it was originally planned to be 1 long movie wit about 8 or so shorts. But soon I realized that was to big so I split it up. After that the idea was to have it be a trilogy. And indeed that was the plan. However after the 3nd was released, I decided to take a break from it. And twice after that I began gathering people. But “The Matrix” series popularity was dwindling. And I had waited so long to begin the 3rd installment, then titled “The Matrix Has You Yet Again,” that it would only appeal to the fans who still regarded The Matrix with high regards.

Normally that wouldn’t stop me, since my thought is “Hey, I like the Matrix, so it’ll be fun.” But I learned something from my “Code Veronica” movie: Be careful with older parodies. When I made Code Veronica, the popularity of Resident Evil was far less than it used to be. I might have poked fu of CV’s little quirks, but would people get it?

The Matrix is slightly different, and much more widespread than a video game… but it no longer seemed appropriate.

I had ideas enough for 5 or so sorts, and had animators willing to help, but very little was done with this 3rd installment. On my end, I was probably going to take on the classic “Red Pill, Blue Pill” scene, while a friend of mine was developing a script for the Highway Case scene. All I have to show is this menu screen with the shorts I was planning at the time. There are a couple of character models for the other animators, but since they aren’t mine, I won’t show them.

not AGAIN!?!

The collaboration is “On hold indefinably” … but I always have a little bit of hope it’ll be made. Some people have offered to take up the task of leading the project, but it wouldn’t be the same for me unless I had my hand in it.

 
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